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Searched refs:subroutine_names (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp599 static const GLchar* subroutine_names[] = { "add", "multiply" }; in prepareProgram() local
600 static const GLuint n_subroutines = sizeof(subroutine_names) / sizeof(subroutine_names[0]); in prepareProgram()
630 programs[m_fragment_stage_index]->getSubroutineIndex(subroutine_names[i], GL_FRAGMENT_SHADER); in prepareProgram()
633 programs[m_geometry_stage_index]->getSubroutineIndex(subroutine_names[i], GL_GEOMETRY_SHADER); in prepareProgram()
636 programs[m_tesselation_control_stage_index]->getSubroutineIndex(subroutine_names[i], in prepareProgram()
640 programs[m_tesselation_evaluation_stage_index]->getSubroutineIndex(subroutine_names[i], in prepareProgram()
644 programs[m_vertex_stage_index]->getSubroutineIndex(subroutine_names[i], GL_VERTEX_SHADER); in prepareProgram()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp2848 static const GLchar* subroutine_names[] = { "inverse_order", "negate", "inverse", "square" }; in iterate() local
2928 const GLsizei length = (GLsizei)strlen(subroutine_names[i]); in iterate()
2954 (false == inspectActiveSubroutineName(program.m_program_object_id, subroutine_names)) || in iterate()
2956 …inspectSubroutineBinding(program.m_program_object_id, subroutine_names, subroutine_uniform_names, … in iterate()
2966 …inspectProgramResourceiv(program.m_program_object_id, subroutine_names, subroutine_uniform_names))… in iterate()
2968 …inspectSubroutineBinding(program.m_program_object_id, subroutine_names, subroutine_uniform_names, … in iterate()
2975 if ((false == testDraw(program.m_program_object_id, subroutine_names[inverse_order_routine_index], in iterate()
2976subroutine_names[negate_routine_index], subroutine_uniform_names, inverse_order_negate_data, in iterate()
2978 (false == testDraw(program.m_program_object_id, subroutine_names[inverse_order_routine_index], in iterate()
2979 subroutine_names[inverse_routine_index], subroutine_uniform_names, in iterate()
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Dgl4cShaderSubroutineTests.hpp451 bool inspectProgramResourceiv(glw::GLuint program_id, const glw::GLchar** subroutine_names,
458 …bool inspectActiveSubroutineName(glw::GLuint program_id, const glw::GLchar** subroutine_names) con…
460 bool inspectSubroutineBinding(glw::GLuint program_id, const glw::GLchar** subroutine_names,
492 …void logError(const glw::GLchar* subroutine_names[4][2], const glw::GLuint subroutine_combination[…