Searched refs:subroutine_names (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 599 static const GLchar* subroutine_names[] = { "add", "multiply" }; in prepareProgram() local 600 static const GLuint n_subroutines = sizeof(subroutine_names) / sizeof(subroutine_names[0]); in prepareProgram() 630 programs[m_fragment_stage_index]->getSubroutineIndex(subroutine_names[i], GL_FRAGMENT_SHADER); in prepareProgram() 633 programs[m_geometry_stage_index]->getSubroutineIndex(subroutine_names[i], GL_GEOMETRY_SHADER); in prepareProgram() 636 programs[m_tesselation_control_stage_index]->getSubroutineIndex(subroutine_names[i], in prepareProgram() 640 programs[m_tesselation_evaluation_stage_index]->getSubroutineIndex(subroutine_names[i], in prepareProgram() 644 programs[m_vertex_stage_index]->getSubroutineIndex(subroutine_names[i], GL_VERTEX_SHADER); in prepareProgram()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 2848 static const GLchar* subroutine_names[] = { "inverse_order", "negate", "inverse", "square" }; in iterate() local 2928 const GLsizei length = (GLsizei)strlen(subroutine_names[i]); in iterate() 2954 (false == inspectActiveSubroutineName(program.m_program_object_id, subroutine_names)) || in iterate() 2956 …inspectSubroutineBinding(program.m_program_object_id, subroutine_names, subroutine_uniform_names, … in iterate() 2966 …inspectProgramResourceiv(program.m_program_object_id, subroutine_names, subroutine_uniform_names))… in iterate() 2968 …inspectSubroutineBinding(program.m_program_object_id, subroutine_names, subroutine_uniform_names, … in iterate() 2975 if ((false == testDraw(program.m_program_object_id, subroutine_names[inverse_order_routine_index], in iterate() 2976 … subroutine_names[negate_routine_index], subroutine_uniform_names, inverse_order_negate_data, in iterate() 2978 (false == testDraw(program.m_program_object_id, subroutine_names[inverse_order_routine_index], in iterate() 2979 subroutine_names[inverse_routine_index], subroutine_uniform_names, in iterate() [all …]
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D | gl4cShaderSubroutineTests.hpp | 451 bool inspectProgramResourceiv(glw::GLuint program_id, const glw::GLchar** subroutine_names, 458 …bool inspectActiveSubroutineName(glw::GLuint program_id, const glw::GLchar** subroutine_names) con… 460 bool inspectSubroutineBinding(glw::GLuint program_id, const glw::GLchar** subroutine_names, 492 …void logError(const glw::GLchar* subroutine_names[4][2], const glw::GLuint subroutine_combination[…
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