Home
last modified time | relevance | path

Searched refs:succEnd (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp104 BLEdgeIterator BallLarusNode::succEnd() { in succEnd() function in BallLarusNode
291 for( BLEdgeIterator succ = node->succBegin(), end = node->succEnd(); in calculatePathNumbers()
401 succEnd = succ_end(currentBlock); successor != succEnd; in buildNode() local
453 for(BLEdgeIterator succ = node->succBegin(), end = node->succEnd(); in calculatePathNumbersFrom()
DPathProfileInfo.cpp127 end = node->succEnd(); next != end; next++ ) { in getNextEdge()
/external/swiftshader/third_party/LLVM/lib/Transforms/Instrumentation/
DPathProfiling.cpp597 BLEdgeIterator succEnd = node->succEnd(); in calculateSpanningTree() local
603 if(edge == succEnd) { in calculateSpanningTree()
805 end = target->succEnd(); next != end; next++) { in pushInitializationFromEdge()
1205 end = targetNode->succEnd(); next != end; next++ ) { in insertInstrumentationStartingAt()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DPathNumbering.h84 BLEdgeIterator succEnd();