Searched refs:succEnd (Results 1 – 4 of 4) sorted by relevance
104 BLEdgeIterator BallLarusNode::succEnd() { in succEnd() function in BallLarusNode291 for( BLEdgeIterator succ = node->succBegin(), end = node->succEnd(); in calculatePathNumbers()401 succEnd = succ_end(currentBlock); successor != succEnd; in buildNode() local453 for(BLEdgeIterator succ = node->succBegin(), end = node->succEnd(); in calculatePathNumbersFrom()
127 end = node->succEnd(); next != end; next++ ) { in getNextEdge()
597 BLEdgeIterator succEnd = node->succEnd(); in calculateSpanningTree() local603 if(edge == succEnd) { in calculateSpanningTree()805 end = target->succEnd(); next != end; next++) { in pushInitializationFromEdge()1205 end = targetNode->succEnd(); next != end; next++ ) { in insertInstrumentationStartingAt()
84 BLEdgeIterator succEnd();