Searched refs:sumA (Results 1 – 4 of 4) sorted by relevance
53 GLfloat sumA[2]; in TAG() local76 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()81 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()94 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()96 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()220 Fcolor[j][3] = sumA[0]; in TAG()225 Bcolor[j][3] = sumA[1]; in TAG()240 GLfloat sumA[2]; in TAG() local259 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()263 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()[all …]
188 SkScalar sumA = 0, sumR = 0, sumG = 0, sumB = 0; in filterPixels() local197 sumA += SkGetPackedA32(s) * k; in filterPixels()205 ? SkClampMax(SkScalarFloorToInt(sumA * fGain + fBias), 255) in filterPixels()
2480 double sumA = tmpA + tmpB; in reducePayneHanek() local2481 double sumB = -(sumA - tmpA - tmpB); in reducePayneHanek()2485 result[1] = sumA * 2.0; in reducePayneHanek()