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Searched refs:superSampling (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp143 state.superSampling = (data[0] & 0x02) != 0; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp82 bool superSampling : 1; member
DVertexProcessor.cpp972 state.superSampling = context->getSuperSampleCount() > 1; in update()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp637 if(state.superSampling) in postTransform()