Searched refs:supportedMask (Results 1 – 1 of 1) sorted by relevance
283 const GLbitfield supportedMask in draw_buffer() local292 destMask &= supportedMask; in draw_buffer()397 GLbitfield usedBufferMask, supportedMask; in draw_buffers() local433 supportedMask = supported_buffer_bitmask(ctx, fb); in draw_buffers()533 destMask[output] &= supportedMask; in draw_buffers()704 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); in _mesa_drawbuffers() local709 mask[output] &= supportedMask; in _mesa_drawbuffers()853 GLbitfield supportedMask; in read_buffer() local862 supportedMask = supported_buffer_bitmask(ctx, fb); in read_buffer()863 if (((1 << srcBuffer) & supportedMask) == 0) { in read_buffer()