Home
last modified time | relevance | path

Searched refs:supports_spill (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/amd/common/
Dac_binary.h98 bool supports_spill);
Dac_binary.c219 bool supports_spill) in ac_shader_binary_read_config() argument
229 if (supports_spill) { in ac_shader_binary_read_config()
Dac_nir_to_llvm.h84 bool supports_spill; member
Dac_nir_to_llvm.c588 if (ctx->options->supports_spill || user_sgpr_info->need_ring_offsets) { in allocate_user_sgprs()
803 if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) { in create_function()
1068 ctx->shader_info->num_input_sgprs = ctx->options->supports_spill ? 2 : 0; in create_function()
1079 if (ctx->options->supports_spill || user_sgpr_info.need_ring_offsets) { in create_function()
1082 if (ctx->options->supports_spill) { in create_function()
6818 LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--"); in ac_translate_nir_to_llvm()
7036 bool dump_shader, bool supports_spill) in ac_compile_llvm_module() argument
7050 ac_shader_binary_read_config(binary, config, 0, supports_spill); in ac_compile_llvm_module()
7164 …lvm_module, binary, config, shader_info, nir[0]->info.stage, dump_shader, options->supports_spill); in ac_compile_nir_shader()
7285 dump_shader, options->supports_spill); in ac_create_gs_copy_shader()
/external/mesa3d/src/amd/vulkan/
Dradv_shader.c488 if (options->supports_spill) in shader_variant_create()
550 options.supports_spill = device->llvm_supports_spill; in radv_shader_variant_create()