Searched refs:supports_spill (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/amd/common/ |
D | ac_binary.h | 98 bool supports_spill);
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D | ac_binary.c | 219 bool supports_spill) in ac_shader_binary_read_config() argument 229 if (supports_spill) { in ac_shader_binary_read_config()
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D | ac_nir_to_llvm.h | 84 bool supports_spill; member
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D | ac_nir_to_llvm.c | 588 if (ctx->options->supports_spill || user_sgpr_info->need_ring_offsets) { in allocate_user_sgprs() 803 if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) { in create_function() 1068 ctx->shader_info->num_input_sgprs = ctx->options->supports_spill ? 2 : 0; in create_function() 1079 if (ctx->options->supports_spill || user_sgpr_info.need_ring_offsets) { in create_function() 1082 if (ctx->options->supports_spill) { in create_function() 6818 LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--"); in ac_translate_nir_to_llvm() 7036 bool dump_shader, bool supports_spill) in ac_compile_llvm_module() argument 7050 ac_shader_binary_read_config(binary, config, 0, supports_spill); in ac_compile_llvm_module() 7164 …lvm_module, binary, config, shader_info, nir[0]->info.stage, dump_shader, options->supports_spill); in ac_compile_nir_shader() 7285 dump_shader, options->supports_spill); in ac_create_gs_copy_shader()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_shader.c | 488 if (options->supports_spill) in shader_variant_create() 550 options.supports_spill = device->llvm_supports_spill; in radv_shader_variant_create()
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