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Searched refs:surfaceNormal (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPhysicsComponent.java62 final Vector2 surfaceNormal = parentObject.getBackgroundCollisionNormal(); in update() local
63 if (surfaceNormal.length2() > 0.0f) { in update()
64 resolveCollision(currentVelocity, impulseVector, surfaceNormal, impulseVector); in update()