Searched refs:svgAttrib (Results 1 – 1 of 1) sorted by relevance
1002 SIMD16::Vec4 svgAttrib[4]; in GeometryShaderStage() local1006 gsPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in GeometryShaderStage()1012 … vViewportIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); in GeometryShaderStage()1017 vRtIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); in GeometryShaderStage()1037 SIMD8::Vec4 svgAttrib[4]; in GeometryShaderStage()1041 tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in GeometryShaderStage()1047 … vViewportIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); in GeometryShaderStage()1058 vRtIdx = SIMD8::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); in GeometryShaderStage()1408 SIMD16::Vec4 svgAttrib[4]; in TessellationStages() local1412 tessPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in TessellationStages()[all …]