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Searched refs:svga_shader_variant (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_shader.h131 struct svga_shader_variant struct
170 struct svga_shader_variant *next; argument
187 struct svga_shader_variant *variants;
267 struct svga_shader_variant *
278 struct svga_shader_variant *variant);
283 struct svga_shader_variant *variant);
285 struct svga_shader_variant *
291 struct svga_shader_variant *variant);
301 const struct svga_shader_variant *variant) in svga_shader_too_large()
Dsvga_tgsi.h38 struct svga_shader_variant;
65 struct svga_shader_variant *
70 struct svga_shader_variant *
Dsvga_state_vs.c73 static struct svga_shader_variant *
93 static struct svga_shader_variant *
99 struct svga_shader_variant *variant; in get_compiled_dummy_vertex_shader()
120 struct svga_shader_variant **out_variant) in compile_vs()
122 struct svga_shader_variant *variant; in compile_vs()
256 struct svga_shader_variant **out_variant) in compile_passthrough_vs()
258 struct svga_shader_variant *variant = NULL; in compile_passthrough_vs()
341 struct svga_shader_variant *variant; in emit_hw_vs()
Dsvga_shader.c261 struct svga_shader_variant *
265 struct svga_shader_variant *variant = shader->variants; in svga_search_shader_key()
298 struct svga_shader_variant *variant, in define_gb_shader_vgpu9()
326 struct svga_shader_variant *variant, in define_gb_shader_vgpu10()
388 struct svga_shader_variant *variant) in svga_define_shader()
438 struct svga_shader_variant *variant) in svga_set_shader()
464 struct svga_shader_variant *
468 return CALLOC_STRUCT(svga_shader_variant); in svga_new_shader_variant()
475 struct svga_shader_variant *variant) in svga_destroy_shader_variant()
Dsvga_state_constants.c67 const struct svga_shader_variant *variant, in svga_get_extra_constants_common()
119 const struct svga_shader_variant *variant = svga->state.hw_draw.fs; in svga_get_extra_fs_constants()
170 const struct svga_shader_variant *variant, in svga_get_clip_plane_constants()
200 const struct svga_shader_variant *variant = svga->state.hw_draw.vs; in svga_get_extra_vs_constants()
238 const struct svga_shader_variant *variant = svga->state.hw_draw.gs; in svga_get_extra_gs_constants()
443 const struct svga_shader_variant *variant = NULL; in emit_consts_vgpu9()
490 const struct svga_shader_variant *variant; in emit_constbuf_vgpu10()
715 const struct svga_shader_variant *variant = svga->state.hw_draw.fs; in emit_fs_consts()
750 const struct svga_shader_variant *variant = svga->state.hw_draw.vs; in emit_vs_consts()
784 const struct svga_shader_variant *variant = svga->state.hw_draw.gs; in emit_gs_consts()
Dsvga_state_gs.c51 static struct svga_shader_variant *
69 struct svga_shader_variant **out_variant) in compile_gs()
71 struct svga_shader_variant *variant; in compile_gs()
173 struct svga_shader_variant *variant; in emit_hw_gs()
Dsvga_state_fs.c83 static struct svga_shader_variant *
103 static struct svga_shader_variant *
109 struct svga_shader_variant *variant; in get_compiled_dummy_shader()
130 struct svga_shader_variant **out_variant) in compile_fs()
132 struct svga_shader_variant *variant; in compile_fs()
406 struct svga_shader_variant *variant = NULL; in emit_hw_fs()
Dsvga_context.h98 struct svga_shader_variant;
363 struct svga_shader_variant *fs;
364 struct svga_shader_variant *vs;
365 struct svga_shader_variant *gs;
Dsvga_tgsi.c168 struct svga_shader_variant *
173 struct svga_shader_variant *variant = NULL; in svga_tgsi_vgpu9_translate()
Dsvga_pipe_fs.c88 struct svga_shader_variant *variant, *tmp; in svga_delete_fs_state()
Dsvga_pipe_gs.c91 struct svga_shader_variant *variant, *tmp; in svga_delete_gs_state()
Dsvga_pipe_vs.c169 struct svga_shader_variant *variant, *tmp; in svga_delete_vs_state()
Dsvga_state_sampler.c398 struct svga_shader_variant *fs = svga->state.hw_draw.fs; in update_samplers()
Dsvga_tgsi_vgpu10.c6484 struct svga_shader_variant *
6490 struct svga_shader_variant *variant = NULL; in svga_tgsi_vgpu10_translate()