Searched refs:switch_ctrl_node (Results 1 – 1 of 1) sorted by relevance
625 NodeDef* switch_ctrl_node = nullptr; in CheckForDeadFanout() local629 switch_ctrl_node = node; in CheckForDeadFanout()632 if (switch_ctrl_node == nullptr) { in CheckForDeadFanout()640 for (int i = 0; i < switch_ctrl_node->input().size(); ++i) { in CheckForDeadFanout()641 NodeDef* node = node_map.GetNode(switch_ctrl_node->input(i)); in CheckForDeadFanout()686 *switch_ctrl_node, *operand_0, *operand_1, cpu_device, resource_mgr, in CheckForDeadFanout()