Home
last modified time | relevance | path

Searched refs:swizzleA (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/Device/
DSampler.cpp68 swizzleA = SWIZZLE_ALPHA; in Sampler()
102 state.swizzleA = swizzleA; in samplerState()
332 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() argument
334 this->swizzleA = swizzleA; in setSwizzleA()
DSampler.hpp160 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member
190 void setSwizzleA(SwizzleType swizzleA);
234 SwizzleType swizzleA; member in sw::Sampler
DVertexProcessor.cpp309 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument
313 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
DVertexProcessor.hpp157 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DPixelProcessor.hpp203 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DPixelProcessor.cpp272 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument
276 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
DRenderer.hpp282 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
DRenderer.cpp2042 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() argument
2046 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
2050 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
/external/swiftshader/src/Renderer/
DSampler.cpp69 swizzleA = SWIZZLE_ALPHA; in Sampler()
103 state.swizzleA = swizzleA; in samplerState()
335 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() argument
337 this->swizzleA = swizzleA; in setSwizzleA()
DSampler.hpp160 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member
190 void setSwizzleA(SwizzleType swizzleA);
237 SwizzleType swizzleA; member in sw::Sampler
DVertexProcessor.hpp265 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DPixelProcessor.hpp240 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
DRenderer.hpp310 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
DVertexProcessor.cpp641 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument
645 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
DPixelProcessor.cpp486 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument
490 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
DRenderer.cpp2436 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() argument
2440 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
2444 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp80 …at, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA);
103 …mat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) in Texture2DSwizzleCase() argument
111 , m_swizzleA (swizzleA) in Texture2DSwizzleCase()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp310 bool Texture::setSwizzleA(GLenum swizzleA) in setSwizzleA() argument
312 switch(swizzleA) in setSwizzleA()
320 mSwizzleA = swizzleA; in setSwizzleA()
DTexture.h123 bool setSwizzleA(GLenum swizzleA);
DContext.cpp3134 GLenum swizzleA = texture->getSwizzleA(); in applyTextures() local
3143 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); in applyTextures()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp216 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture()
222 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
398 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture()
404 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp261 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture()
267 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
489 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture()
495 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()