/external/swiftshader/src/Device/ |
D | Sampler.cpp | 68 swizzleA = SWIZZLE_ALPHA; in Sampler() 102 state.swizzleA = swizzleA; in samplerState() 332 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() argument 334 this->swizzleA = swizzleA; in setSwizzleA()
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D | Sampler.hpp | 160 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member 190 void setSwizzleA(SwizzleType swizzleA); 234 SwizzleType swizzleA; member in sw::Sampler
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D | VertexProcessor.cpp | 309 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument 313 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
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D | VertexProcessor.hpp | 157 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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D | PixelProcessor.hpp | 203 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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D | PixelProcessor.cpp | 272 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument 276 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
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D | Renderer.hpp | 282 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
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D | Renderer.cpp | 2042 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() argument 2046 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA() 2050 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 69 swizzleA = SWIZZLE_ALPHA; in Sampler() 103 state.swizzleA = swizzleA; in samplerState() 335 void Sampler::setSwizzleA(SwizzleType swizzleA) in setSwizzleA() argument 337 this->swizzleA = swizzleA; in setSwizzleA()
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D | Sampler.hpp | 160 SwizzleType swizzleA : BITS(SWIZZLE_LAST); member 190 void setSwizzleA(SwizzleType swizzleA); 237 SwizzleType swizzleA; member in sw::Sampler
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D | VertexProcessor.hpp | 265 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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D | PixelProcessor.hpp | 240 void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
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D | Renderer.hpp | 310 void setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA);
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D | VertexProcessor.cpp | 641 void VertexProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument 645 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleA(swizzleA); in setSwizzleA()
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D | PixelProcessor.cpp | 486 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA) in setSwizzleA() argument 490 context->sampler[sampler].setSwizzleA(swizzleA); in setSwizzleA()
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D | Renderer.cpp | 2436 void Renderer::setSwizzleA(SamplerType type, int sampler, SwizzleType swizzleA) in setSwizzleA() argument 2440 PixelProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA() 2444 VertexProcessor::setSwizzleA(sampler, swizzleA); in setSwizzleA()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 80 …at, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); 103 …mat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) in Texture2DSwizzleCase() argument 111 , m_swizzleA (swizzleA) in Texture2DSwizzleCase()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 310 bool Texture::setSwizzleA(GLenum swizzleA) in setSwizzleA() argument 312 switch(swizzleA) in setSwizzleA() 320 mSwizzleA = swizzleA; in setSwizzleA()
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D | Texture.h | 123 bool setSwizzleA(GLenum swizzleA);
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D | Context.cpp | 3134 GLenum swizzleA = texture->getSwizzleA(); in applyTextures() local 3143 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); in applyTextures()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 216 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture() 222 applySwizzle(state.swizzleA, c.w, col); in sampleTexture() 398 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture() 404 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 261 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture() 267 applySwizzle(state.swizzleA, c.w, col); in sampleTexture() 489 (state.swizzleA != SWIZZLE_ALPHA)) in sampleTexture() 495 applySwizzle(state.swizzleA, c.w, col); in sampleTexture()
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