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Searched refs:swizzleB (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/Device/
DSampler.cpp67 swizzleB = SWIZZLE_BLUE; in Sampler()
101 state.swizzleB = swizzleB; in samplerState()
327 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() argument
329 this->swizzleB = swizzleB; in setSwizzleB()
DSampler.hpp159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); member
189 void setSwizzleB(SwizzleType swizzleB);
233 SwizzleType swizzleB; member in sw::Sampler
DVertexProcessor.cpp300 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument
304 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
DVertexProcessor.hpp156 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DPixelProcessor.hpp202 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DPixelProcessor.cpp263 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument
267 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
DRenderer.hpp281 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
DRenderer.cpp2030 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() argument
2034 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
2038 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
/external/swiftshader/src/Renderer/
DSampler.cpp68 swizzleB = SWIZZLE_BLUE; in Sampler()
102 state.swizzleB = swizzleB; in samplerState()
330 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() argument
332 this->swizzleB = swizzleB; in setSwizzleB()
DSampler.hpp159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); member
189 void setSwizzleB(SwizzleType swizzleB);
236 SwizzleType swizzleB; member in sw::Sampler
DVertexProcessor.hpp264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DPixelProcessor.hpp239 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
DRenderer.hpp309 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
DVertexProcessor.cpp632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument
636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
DPixelProcessor.cpp477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument
481 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
DRenderer.cpp2424 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() argument
2428 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
2432 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp80 …rmat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzle…
103 …rmat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzle… in Texture2DSwizzleCase() argument
110 , m_swizzleB (swizzleB) in Texture2DSwizzleCase()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp293 bool Texture::setSwizzleB(GLenum swizzleB) in setSwizzleB() argument
295 switch(swizzleB) in setSwizzleB()
303 mSwizzleB = swizzleB; in setSwizzleB()
DTexture.h122 bool setSwizzleB(GLenum swizzleB);
DContext.cpp3133 GLenum swizzleB = texture->getSwizzleB(); in applyTextures() local
3142 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp215 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture()
221 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()
397 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture()
403 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp260 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture()
266 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()
488 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture()
494 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()