/external/swiftshader/src/Device/ |
D | Sampler.cpp | 67 swizzleB = SWIZZLE_BLUE; in Sampler() 101 state.swizzleB = swizzleB; in samplerState() 327 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() argument 329 this->swizzleB = swizzleB; in setSwizzleB()
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D | Sampler.hpp | 159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); member 189 void setSwizzleB(SwizzleType swizzleB); 233 SwizzleType swizzleB; member in sw::Sampler
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D | VertexProcessor.cpp | 300 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument 304 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | VertexProcessor.hpp | 156 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | PixelProcessor.hpp | 202 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | PixelProcessor.cpp | 263 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument 267 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | Renderer.hpp | 281 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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D | Renderer.cpp | 2030 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() argument 2034 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB() 2038 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 68 swizzleB = SWIZZLE_BLUE; in Sampler() 102 state.swizzleB = swizzleB; in samplerState() 330 void Sampler::setSwizzleB(SwizzleType swizzleB) in setSwizzleB() argument 332 this->swizzleB = swizzleB; in setSwizzleB()
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D | Sampler.hpp | 159 SwizzleType swizzleB : BITS(SWIZZLE_LAST); member 189 void setSwizzleB(SwizzleType swizzleB); 236 SwizzleType swizzleB; member in sw::Sampler
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D | VertexProcessor.hpp | 264 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | PixelProcessor.hpp | 239 void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
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D | Renderer.hpp | 309 void setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB);
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D | VertexProcessor.cpp | 632 void VertexProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument 636 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | PixelProcessor.cpp | 477 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB) in setSwizzleB() argument 481 context->sampler[sampler].setSwizzleB(swizzleB); in setSwizzleB()
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D | Renderer.cpp | 2424 void Renderer::setSwizzleB(SamplerType type, int sampler, SwizzleType swizzleB) in setSwizzleB() argument 2428 PixelProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB() 2432 VertexProcessor::setSwizzleB(sampler, swizzleB); in setSwizzleB()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSwizzleTests.cpp | 80 …rmat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzle… 103 …rmat, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzle… in Texture2DSwizzleCase() argument 110 , m_swizzleB (swizzleB) in Texture2DSwizzleCase()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 293 bool Texture::setSwizzleB(GLenum swizzleB) in setSwizzleB() argument 295 switch(swizzleB) in setSwizzleB() 303 mSwizzleB = swizzleB; in setSwizzleB()
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D | Texture.h | 122 bool setSwizzleB(GLenum swizzleB);
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D | Context.cpp | 3133 GLenum swizzleB = texture->getSwizzleB(); in applyTextures() local 3142 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 215 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture() 221 applySwizzle(state.swizzleB, c.z, col); in sampleTexture() 397 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture() 403 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 260 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture() 266 applySwizzle(state.swizzleB, c.z, col); in sampleTexture() 488 (state.swizzleB != SWIZZLE_BLUE) || in sampleTexture() 494 applySwizzle(state.swizzleB, c.z, col); in sampleTexture()
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