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Searched refs:swizzleR (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/Device/
DSampler.cpp65 swizzleR = SWIZZLE_RED; in Sampler()
99 state.swizzleR = swizzleR; in samplerState()
317 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() argument
319 this->swizzleR = swizzleR; in setSwizzleR()
DSampler.hpp157 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member
187 void setSwizzleR(SwizzleType swizzleR);
231 SwizzleType swizzleR; member in sw::Sampler
DVertexProcessor.cpp282 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument
286 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
DVertexProcessor.hpp154 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DPixelProcessor.hpp200 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DPixelProcessor.cpp245 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument
249 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
DRenderer.hpp279 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
DRenderer.cpp2006 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() argument
2010 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
2014 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
/external/swiftshader/src/Renderer/
DSampler.cpp66 swizzleR = SWIZZLE_RED; in Sampler()
100 state.swizzleR = swizzleR; in samplerState()
320 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() argument
322 this->swizzleR = swizzleR; in setSwizzleR()
DSampler.hpp157 SwizzleType swizzleR : BITS(SWIZZLE_LAST); member
187 void setSwizzleR(SwizzleType swizzleR);
234 SwizzleType swizzleR; member in sw::Sampler
DVertexProcessor.hpp262 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DPixelProcessor.hpp237 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DRenderer.hpp307 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
DVertexProcessor.cpp614 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument
618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
DPixelProcessor.cpp459 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() argument
463 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
DRenderer.cpp2400 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() argument
2404 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
2408 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp80 …, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzle…
103 …, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzle… in Texture2DSwizzleCase() argument
108 , m_swizzleR (swizzleR) in Texture2DSwizzleCase()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp259 bool Texture::setSwizzleR(GLenum swizzleR) in setSwizzleR() argument
261 switch(swizzleR) in setSwizzleR()
269 mSwizzleR = swizzleR; in setSwizzleR()
DTexture.h120 bool setSwizzleR(GLenum swizzleR);
DContext.cpp3131 GLenum swizzleR = texture->getSwizzleR(); in applyTextures() local
3140 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp213 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture()
219 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
395 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture()
401 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp258 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture()
264 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()
486 if((state.swizzleR != SWIZZLE_RED) || in sampleTexture()
492 applySwizzle(state.swizzleR, c.x, col); in sampleTexture()