Searched refs:swizzlerq (Results 1 – 3 of 3) sorted by relevance
350 ctx->ATIFragmentShader.Current->swizzlerq = 0; in _mesa_BeginFragmentShaderATI()472 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && in _mesa_PassTexCoordATI()473 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { in _mesa_PassTexCoordATI()477 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); in _mesa_PassTexCoordATI()546 if ((((curProg->swizzlerq >> (tmp * 2)) & 3) != 0) && in _mesa_SampleMapATI()547 (((swizzle & 1) + 1) != ((curProg->swizzlerq >> (tmp * 2)) & 3))) { in _mesa_SampleMapATI()551 curProg->swizzlerq |= (((swizzle & 1) + 1) << (tmp * 2)); in _mesa_SampleMapATI()
2400 GLuint swizzlerq; member
334 if (shader->swizzlerq & (1 << (2 * reg))) in r200UpdateFSRouting()