Searched refs:sword_attack_damage (Results 1 – 6 of 6) sorted by relevance
16 …utateSwordAttackDamage(int sword_attack_damage) { int o = __offset(4); if (o != 0) { bb.putInt(o +… in mutateSwordAttackDamage() argument19 int sword_attack_damage) { in createAttacker() argument21 Attacker.addSwordAttackDamage(builder, sword_attack_damage); in createAttacker()
238 int32_t sword_attack_damage; member240 : sword_attack_damage(0) { in AttackerT()246 (lhs.sword_attack_damage == rhs.sword_attack_damage);257 int32_t sword_attack_damage() const { in sword_attack_damage() function276 void add_sword_attack_damage(int32_t sword_attack_damage) { in add_sword_attack_damage()277 fbb_.AddElement<int32_t>(Attacker::VT_SWORD_ATTACK_DAMAGE, sword_attack_damage, 0); in add_sword_attack_damage()293 int32_t sword_attack_damage = 0) {295 builder_.add_sword_attack_damage(sword_attack_damage);453 { auto _e = sword_attack_damage(); _o->sword_attack_damage = _e; }; in UnPackTo()464 auto _sword_attack_damage = _o->sword_attack_damage; in CreateAttacker()
20 int sword_attack_damage = 0) { in CreateAttacker()22 Attacker.AddSwordAttackDamage(builder, sword_attack_damage); in CreateAttacker()
65 public static function createAttacker(FlatBufferBuilder $builder, $sword_attack_damage) argument68 self::addSwordAttackDamage($builder, $sword_attack_damage);
5 sword_attack_damage: int;
2085 TEST_EQ(mu_lan->sword_attack_damage(), 5); in UnionVectorTest()2099 TEST_EQ(movie_object->characters[1].AsMuLan()->sword_attack_damage, 5); in UnionVectorTest()