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Searched refs:swr_resource (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/
Dswr_resource.h38 struct swr_resource { struct
63 static INLINE struct swr_resource * argument
64 swr_resource(struct pipe_resource *resource) in swr_resource() function
66 return (struct swr_resource *)resource; in swr_resource()
94 struct swr_resource *swr_r = swr_resource(resource); in swr_resource_data()
129 swr_resource(resource)->status |= SWR_RESOURCE_READ; in swr_resource_read()
135 swr_resource(resource)->status |= SWR_RESOURCE_WRITE; in swr_resource_write()
141 swr_resource(resource)->status = SWR_RESOURCE_UNUSED; in swr_resource_unused()
Dswr_screen.cpp632 swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res) in swr_displaytarget_layout()
667 struct swr_resource *res, in swr_texture_layout()
860 struct swr_resource res; in swr_can_create_resource()
870 struct swr_resource *msaa_res) in swr_create_resolve_resource()
909 msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr; in swr_create_resolve_resource()
920 struct swr_resource *res = CALLOC_STRUCT(swr_resource); in swr_resource_create()
972 struct swr_resource *spr = swr_resource(pt); in swr_resource_destroy()
984 struct swr_resource *alt = swr_resource(spr->resolve_target); in swr_resource_destroy()
996 struct swr_resource *alt = swr_resource(spr->resolve_target); in swr_resource_destroy()
1025 struct swr_resource *spr = swr_resource(resource); in swr_flush_frontbuffer()
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Dswr_context.cpp102 struct swr_resource *spr = swr_resource(resource); in swr_transfer_map()
186 struct swr_resource *spr = swr_resource(transfer->resource); in swr_transfer_flush_region()
221 struct swr_resource *spr = swr_resource(transfer->resource); in swr_transfer_unmap()
292 swr_resource(src_resource)->resolve_target; in swr_blit()
370 struct swr_resource *res = swr_resource(ctx->framebuffer.cbufs[i]->texture); in swr_destroy()
378 struct swr_resource *res = swr_resource(ctx->framebuffer.zsbuf->texture); in swr_destroy()
Dswr_clear.cpp132 struct swr_resource *buf = swr_resource(res);
Dswr_state.cpp787 struct swr_resource *swr_res = swr_resource(res); in swr_update_texture_state()
917 const struct swr_resource *swr = swr_resource(sf->texture); in swr_change_rt()
969 struct swr_resource *res = swr_resource(cb->texture); in swr_invalidate_buffers_after_ctx_change()
983 struct swr_resource *res = swr_resource(zb->texture); in swr_invalidate_buffers_after_ctx_change()
1150 fb->samples = swr_resource(fb->cbufs[0]->texture)->swr.numSamples; in swr_update_derived()
1198 if (zb && swr_resource(zb->texture)->has_depth) in swr_update_derived()
1199 rastState->depthFormat = swr_resource(zb->texture)->swr.format; in swr_update_derived()
1668 struct swr_resource *colorBuffer = in swr_update_derived()
1669 swr_resource(fb->cbufs[target]->texture); in swr_update_derived()
Dswr_draw.cpp325 if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) { in swr_store_dirty_resource()
328 struct swr_resource *spr = swr_resource(resource); in swr_store_dirty_resource()
DMakefile.sources31 swr_resource.h \
Dswr_shader.cpp107 struct swr_resource *swr_res = swr_resource(view->texture); in swr_generate_sampler_key()
125 struct swr_resource *swr_res = swr_resource(view->texture); in swr_generate_sampler_key()
Dmeson.build48 'swr_resource.h',