Searched refs:symmetricNormalizedDepth (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Clipper.hpp | 55 Clipper(bool symmetricNormalizedDepth);
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D | Clipper.cpp | 23 Clipper::Clipper(bool symmetricNormalizedDepth) in Clipper() argument 25 n = symmetricNormalizedDepth ? -1.0f : 0.0f; in Clipper()
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D | Renderer.hpp | 58 bool symmetricNormalizedDepth; member
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D | Renderer.cpp | 46 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1] 82 sw::symmetricNormalizedDepth = conventions.symmetricNormalizedDepth; in setGlobalRenderingSettings() 150 clipper = new Clipper(symmetricNormalizedDepth); in Renderer()
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D | Context.cpp | 31 bool symmetricNormalizedDepth = false; // [-1, 1] instead of [0, 1] variable
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 58 bool symmetricNormalizedDepth; member
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/external/swiftshader/src/Shader/ |
D | VertexRoutine.cpp | 27 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1] 118 …Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z… in computeClipFlags() 720 if(symmetricNormalizedDepth) in writeCache()
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/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 27 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1]
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