Searched refs:sync_status (Results 1 – 10 of 10) sorted by relevance
36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3670 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3671 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3672 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3673 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3682 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3683 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3684 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3685 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
783 WORD32 sync_status = aac_state_struct->sync_status; in ixheaacd_latm_header_decode() local791 if (sync_status == 0) { in ixheaacd_latm_header_decode()865 sync_status = 1; in ixheaacd_latm_header_decode()866 aac_state_struct->sync_status = sync_status; in ixheaacd_latm_header_decode()873 } while (sync_status == 0); in ixheaacd_latm_header_decode()887 sync_status = 0; in ixheaacd_latm_header_decode()888 aac_state_struct->sync_status = sync_status; in ixheaacd_latm_header_decode()
195 WORD32 sync_status; member
1360 p_state_enhaacplus_dec->sync_status = 0; in ixheaacd_dec_init()
3459 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3460 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3461 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3462 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
3656 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment3659 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute