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Searched refs:sync_status (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/
Degl-test-issues.txt36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
Degl-master.txt3670 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3671 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3672 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3673 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.4.x/src/
Degl-test-issues.txt36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
Degl-master.txt3682 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3683 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3684 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3685 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.5.x/src/
Degl-test-issues.txt36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/libxaac/decoder/
Dixheaacd_headerdecode.c783 WORD32 sync_status = aac_state_struct->sync_status; in ixheaacd_latm_header_decode() local
791 if (sync_status == 0) { in ixheaacd_latm_header_decode()
865 sync_status = 1; in ixheaacd_latm_header_decode()
866 aac_state_struct->sync_status = sync_status; in ixheaacd_latm_header_decode()
873 } while (sync_status == 0); in ixheaacd_latm_header_decode()
887 sync_status = 0; in ixheaacd_latm_header_decode()
888 aac_state_struct->sync_status = sync_status; in ixheaacd_latm_header_decode()
Dixheaacd_struct_def.h195 WORD32 sync_status; member
Dixheaacd_api.c1360 p_state_enhaacplus_dec->sync_status = 0; in ixheaacd_dec_init()
/external/deqp/android/cts/master/
Degl-master.txt3459 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3460 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3461 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3462 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
/external/deqp/external/openglcts/data/mustpass/egl/aosp_mustpass/master/
Degl-master.txt3656 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
3659 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute