Searched refs:sysRequired (Results 1 – 1 of 1) sorted by relevance
207 GLsizeiptr sysRequired = pixelsPerLayer * ((sysBPP * sysLayers) + (devBPP * devInSysLayers)); in scaleDimensionsToMemory() local209 if ((sysRequired <= sysSpace) && (devRequired <= devSpace)) in scaleDimensionsToMemory()216 GLdouble scale = sqrt(sysSpace / GLdouble(sysRequired)); in scaleDimensionsToMemory()