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/external/mesa3d/src/mesa/swrast/
Ds_points.c87 GLuint tCoords[MAX_TEXTURE_COORD_UNITS + 1]; in sprite_point() local
144 tCoords[numTcoords++] = attr; in sprite_point()
179 tCoords[numTcoords++] = VARYING_SLOT_PNTC; in sprite_point()
222 span.attrStart[tCoords[i]][1] = tcoord; in sprite_point()