Searched refs:tUnit (Results 1 – 3 of 3) sorted by relevance
119 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i830_update_tex_unit() local120 struct gl_texture_object *tObj = tUnit->_Current; in i830_update_tex_unit()244 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); in i830_update_tex_unit()
144 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit]; in i915_update_tex_unit() local145 struct gl_texture_object *tObj = tUnit->_Current; in i915_update_tex_unit()253 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0); in i915_update_tex_unit()
1796 struct gl_texture_unit tUnit = rmesa->radeon.glCtx.Texture.Unit[unit]; in radeonUploadTexMatrix() local1800 if (!tUnit._Current || in radeonUploadTexMatrix()1801 (tUnit._Current->Target != GL_TEXTURE_3D && in radeonUploadTexMatrix()1802 tUnit._Current->Target != GL_TEXTURE_CUBE_MAP)) { in radeonUploadTexMatrix()