Searched refs:targetNode (Results 1 – 4 of 4) sorted by relevance
/external/apache-xml/src/main/java/org/apache/xalan/templates/ |
D | TemplateList.java | 431 int targetNode, DTM dtm) in getHead() argument 433 short targetNodeType = dtm.getNodeType(targetNode); in getHead() 441 dtm.getLocalName(targetNode)); in getHead() 450 dtm.getNodeName(targetNode)); // %REVIEW% I think this is right in getHead() 454 dtm.getLocalName(targetNode)); in getHead() 466 dtm.getNodeName(targetNode)); // %REVIEW% I think this is right in getHead() 493 int targetNode, in getTemplateFast() argument 504 switch (dtm.getNodeType(targetNode)) in getTemplateFast() 518 dtm.getNodeName(targetNode)); // %REVIEW% I think this is right in getTemplateFast() 522 dtm.getLocalName(targetNode)); in getTemplateFast() [all …]
|
D | TemplateSubPatternAssociation.java | 151 public boolean matches(XPathContext xctxt, int targetNode, QName mode) in matches() argument 155 double score = m_stepPattern.getMatchScore(xctxt, targetNode); in matches()
|
D | StylesheetRoot.java | 758 int targetNode, in getTemplateComposed() argument 764 return m_templateList.getTemplate(xctxt, targetNode, mode, in getTemplateComposed() 789 int targetNode, in getTemplateComposed() argument 796 return m_templateList.getTemplate(xctxt, targetNode, mode, in getTemplateComposed()
|
/external/swiftshader/third_party/LLVM/lib/Transforms/Instrumentation/ |
D | PathProfiling.cpp | 485 BallLarusNode* targetNode = getTarget(); in getSuccessorNumber() local 487 BasicBlock* target = targetNode->getBlock(); in getSuccessorNumber() 1088 BLInstrumentationNode* targetNode = (BLInstrumentationNode*)edge->getTarget(); in insertInstrumentationStartingAt() local 1100 nextSourceNode = targetNode; // ... since we never made any new nodes in insertInstrumentationStartingAt() 1106 else if( targetNode->getNumberPredEdges() == 1 ) { in insertInstrumentationStartingAt() 1108 << targetNode->getName() << " (at beginning)\n"); in insertInstrumentationStartingAt() 1109 pushValueIntoNode(sourceNode, targetNode); in insertInstrumentationStartingAt() 1110 instrumentNode = targetNode; in insertInstrumentationStartingAt() 1204 for( BLEdgeIterator next = targetNode->succBegin(), in insertInstrumentationStartingAt() 1205 end = targetNode->succEnd(); next != end; next++ ) { in insertInstrumentationStartingAt() [all …]
|