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Searched refs:target_depth (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_cfg.cpp321 int target_depth = function->GetBlockDepth(target_block); in FindCaseFallThrough() local
340 if ((depth < target_depth) || in FindCaseFallThrough()
341 (depth == target_depth && block->is_type(kBlockTypeContinue))) { in FindCaseFallThrough()
/external/deqp-deps/SPIRV-Tools/source/val/
Dvalidate_cfg.cpp321 int target_depth = function->GetBlockDepth(target_block); in FindCaseFallThrough() local
340 if ((depth < target_depth) || in FindCaseFallThrough()
341 (depth == target_depth && block->is_type(kBlockTypeContinue))) { in FindCaseFallThrough()
/external/python/cpython2/Python/
Dcompile.c3431 int i, target_depth; in stackdepth_walk() local
3444 target_depth = depth; in stackdepth_walk()
3446 target_depth = depth-2; in stackdepth_walk()
3450 target_depth = depth+3; in stackdepth_walk()
3451 if (target_depth > maxdepth) in stackdepth_walk()
3452 maxdepth = target_depth; in stackdepth_walk()
3458 target_depth, maxdepth); in stackdepth_walk()
/external/python/cpython3/Python/
Dcompile.c5042 int target_depth = depth + effect; in stackdepth() local
5043 if (target_depth > maxdepth) { in stackdepth()
5044 maxdepth = target_depth; in stackdepth()
5046 assert(target_depth >= 0); /* invalid code or bug in stackdepth() */ in stackdepth()
5057 stackdepth_push(&sp, instr->i_target, target_depth); in stackdepth()