Searched refs:target_input (Results 1 – 2 of 2) sorted by relevance
312 const NodeDef* target_input = node_map.GetNode(target_input_name_raw); in AddRecomputeControlDependencyNodes() local316 if (target_input == nullptr || in AddRecomputeControlDependencyNodes()317 recomputed_source_nodes.count(target_input) != 0 || in AddRecomputeControlDependencyNodes()319 components.find(target_input)->second) { in AddRecomputeControlDependencyNodes()322 target_inputs_topological.push_back(target_input); in AddRecomputeControlDependencyNodes()
2745 const Register& target_input = x1; in Generate_CEntry() local2787 __ Mov(target, target_input); in Generate_CEntry()