Searched refs:tc_body_raw_ptr (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTessellation.cpp | 551 const char* tc_body_raw_ptr = tc_body.c_str(); in initRun() local 553 shaderSourceSpecialized(run.tc_id, 1 /* count */, &tc_body_raw_ptr); in initRun() 1157 const char* tc_body_raw_ptr = tc_body.c_str(); in initRun() local 1162 shaderSourceSpecialized(run.tc_id, 1 /* count */, &tc_body_raw_ptr); in initRun() 1901 const char* tc_body_raw_ptr = tc_body.c_str(); in initTestDescriptor() local 1903 shaderSourceSpecialized(test.tc_id, 1 /* count */, &tc_body_raw_ptr); in initTestDescriptor()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 862 const char* tc_body_raw_ptr = tc_body.c_str(); in buildProgram() local 870 gl.shaderSource(*out_tc_id, 1 /* count */, &tc_body_raw_ptr, DE_NULL /* length */); in buildProgram() 7039 const char* tc_body_raw_ptr = tc_body.c_str(); in initTest() local 7051 …tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_ptr); in initTest() 8238 const char* tc_body_raw_ptr = tc_body.c_str(); in initTest() local 8244 …tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_ptr); in initTest()
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D | gl4cTextureViewTests.cpp | 5404 const char* tc_body_raw_ptr = tc_string.c_str(); in initIterationSpecificProgramObject() local 5410 gl.shaderSource(m_tc_id, 1 /* count */, &tc_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject() 5419 …const glw::GLchar* shader_sources[] = { fs_body_raw_ptr, gs_body_raw_ptr, tc_body_raw_ptr, te_body… in initIterationSpecificProgramObject()
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D | gl4cGPUShaderFP64Tests.cpp | 8745 const char* tc_body_raw_ptr = test_case.tc_shader_body.c_str(); in initIteration() local 8757 gl.shaderSource(m_tc_id, 1 /* count */, &tc_body_raw_ptr, DE_NULL /* length */); in initIteration() 10961 const char* tc_body_raw_ptr = test_case.tc_shader_body.c_str(); in initIteration() local 10973 gl.shaderSource(m_tc_id, 1 /* count */, &tc_body_raw_ptr, DE_NULL /* length */); in initIteration()
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