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Searched refs:te_body_raw_ptr (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTriangles.cpp315 const char* te_body_raw_ptr = DE_NULL; in initTestDescriptor() local
351 te_body_raw_ptr = te_body_string.c_str(); in initTestDescriptor()
353 shaderSourceSpecialized(test.te_id, 1 /* count */, &te_body_raw_ptr); in initTestDescriptor()
DesextcTessellationShaderTessellation.cpp558 const char* te_body_raw_ptr = te_body.c_str(); in initRun() local
560 shaderSourceSpecialized(run.te_id, 1 /* count */, &te_body_raw_ptr); in initRun()
1167 const char* te_body_raw_ptr = te_body.c_str(); in initRun() local
1172 shaderSourceSpecialized(run.te_id, 1 /* count */, &te_body_raw_ptr); in initRun()
1909 const char* te_body_raw_ptr = te_body.c_str(); in initTestDescriptor() local
1911 shaderSourceSpecialized(test.te_id, 1 /* count */, &te_body_raw_ptr); in initTestDescriptor()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp876 const char* te_body_raw_ptr = te_body.c_str(); in buildProgram() local
884 gl.shaderSource(*out_te_id, 1 /* count */, &te_body_raw_ptr, DE_NULL /* length */); in buildProgram()
7041 const char* te_body_raw_ptr = te_body.c_str(); in initTest() local
7054 …po_ids[n_id] = gl.createShaderProgramv(GL_TESS_EVALUATION_SHADER, 1 /* count */, &te_body_raw_ptr); in initTest()
8239 const char* te_body_raw_ptr = te_body.c_str(); in initTest() local
8245 …po_ids[n_id] = gl.createShaderProgramv(GL_TESS_EVALUATION_SHADER, 1 /* count */, &te_body_raw_ptr); in initTest()
Dgl4cTextureViewTests.cpp5405 const char* te_body_raw_ptr = te_string.c_str(); in initIterationSpecificProgramObject() local
5411 gl.shaderSource(m_te_id, 1 /* count */, &te_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject()
5419 …w::GLchar* shader_sources[] = { fs_body_raw_ptr, gs_body_raw_ptr, tc_body_raw_ptr, te_body_raw_ptr, in initIterationSpecificProgramObject()
Dgl4cGPUShaderFP64Tests.cpp8746 const char* te_body_raw_ptr = test_case.te_shader_body.c_str(); in initIteration() local
8758 gl.shaderSource(m_te_id, 1 /* count */, &te_body_raw_ptr, DE_NULL /* length */); in initIteration()
10962 const char* te_body_raw_ptr = test_case.te_shader_body.c_str(); in initIteration() local
10974 gl.shaderSource(m_te_id, 1 /* count */, &te_body_raw_ptr, DE_NULL /* length */); in initIteration()