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Searched refs:tempConstantNode (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DParseHelper.cpp2186 TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion(); in addConstVectorNode() local
2189 if (tempConstantNode) { in addConstVectorNode()
2190 unionArray = tempConstantNode->getUnionArrayPointer(); in addConstVectorNode()
2233 TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion(); in addConstMatrixNode() local
2244 if (tempConstantNode) { in addConstMatrixNode()
2245 ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer(); in addConstMatrixNode()
2246 int size = tempConstantNode->getType().getNominalSize(); in addConstMatrixNode()
2247 …typedNode = intermediate.addConstantUnion(&unionArray[size*index], tempConstantNode->getType(), li… in addConstMatrixNode()
2268 TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion(); in addConstArrayNode() local
2283 if (tempConstantNode) { in addConstArrayNode()
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