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/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSwizzleTests.cpp1753 const float temp_internal = float(ch_rgba[index_of_swizzled_channel]) * max_internal; in calculate_expected_value() local
1755 deFloatFloor(temp_internal - 1.0f); /* Offset by 1 to avoid rounding done by FPU */ in calculate_expected_value()
1757 deFloatCeil(temp_internal + 1.0f); /* Offset by 1 to avoid rounding done by FPU */ in calculate_expected_value()