Searched refs:tesselation_control_shader (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 4373 , tesselation_control_shader(0) 4427 return tesselation_control_shader; 4472 tesselation_control_shader = shader_group.sampling_tesselation_control_shader; 4475 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && 4482 tesselation_control_shader = shader_group.pass_through_tesselation_control_shader; 4486 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && 4536 if (0 != tesselation_control_shader) 4538 tesselation_control_shader->attach(m_program_object_id);
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D | esextcTextureCubeMapArraySampling.hpp | 505 const shaderDefinition* tesselation_control_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 163 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
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D | glcRobustBufferAccessBehaviorTests.cpp | 323 const std::string& geometry_shader, const std::string& tesselation_control_shader, in Init() argument 333 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cBufferStorageTests.cpp | 258 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader, 987 const std::string& geometry_shader, const std::string& tesselation_control_shader, in Init() argument 1000 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
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D | gl4cMultiBindTests.cpp | 285 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader, 673 const std::string& geometry_shader, const std::string& tesselation_control_shader, in Init() argument 686 m_tess_ctrl.Init(GL_TESS_CONTROL_SHADER, tesselation_control_shader); in Init()
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D | gl4cShadingLanguage420PackTests.hpp | 272 const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader,
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D | gl4cShadingLanguage420PackTests.cpp | 18007 const shaderSource tesselation_control_shader(tesselation_control_shader_code); in build() local 18011 …build(compute_shader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_ev… in build() 18028 const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader, in build() argument 18060 if (false == tesselation_control_shader.m_parts.empty()) in build() 18065 compile(m_tesselation_control_shader_id, tesselation_control_shader); in build()
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