Searched refs:tesselation_evaluation_shader (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 4374 , tesselation_evaluation_shader(0) 4430 return tesselation_evaluation_shader; 4473 tesselation_evaluation_shader = shader_group.pass_through_tesselation_evaluation_shader; 4476 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); 4484 tesselation_evaluation_shader = shader_group.sampling_tesselation_evaluation_shader; 4487 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); 4541 if (0 != tesselation_evaluation_shader) 4543 tesselation_evaluation_shader->attach(m_program_object_id);
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D | esextcTextureCubeMapArraySampling.hpp | 506 const shaderDefinition* tesselation_evaluation_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 163 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
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D | glcRobustBufferAccessBehaviorTests.cpp | 324 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument 334 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cBufferStorageTests.cpp | 258 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader, 988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument 1001 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
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D | gl4cMultiBindTests.cpp | 285 … const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader, 674 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument 687 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
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D | gl4cShadingLanguage420PackTests.hpp | 273 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader,
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D | gl4cShadingLanguage420PackTests.cpp | 18008 const shaderSource tesselation_evaluation_shader(tesselation_evaluation_shader_code); in build() local 18011 …hader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_evaluation_shader, in build() 18029 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, in build() argument 18068 if (false == tesselation_evaluation_shader.m_parts.empty()) in build() 18073 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader); in build()
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