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Searched refs:testFragSource (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1213 static const char* testFragSource = in test() local
1224 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1428 static const char* testFragSource = in test() local
1438 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1776 static const char* testFragSource = in test() local
1783 …ram program(m_context.getRenderContext(), glu::makeVtxFragSources(testVertSource, testFragSource)); in test()
1836 static const char* testFragSource = in test() local
1842 …ram program(m_context.getRenderContext(), glu::makeVtxFragSources(testVertSource, testFragSource)); in test()
1895 static const char* testFragSource = in test() local
1901 …ram program(m_context.getRenderContext(), glu::makeVtxFragSources(testVertSource, testFragSource)); in test()
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Des2fIntegerStateQueryTests.cpp1636 static const char* testFragSource = in test() local
1669 gl.glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1504 static const char* testFragSource = in test() local
1516 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1751 static const char* testFragSource = in test() local
1764 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
2084 static const char* testFragSource = in test() local
2096 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
2987 static const char* testFragSource = in test() local
2999 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3058 static const char* testFragSource = in test() local
3070 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
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Des3fIndexedStateQueryTests.cpp341 static const char* testFragSource = "#version 300 es\n" in test() local
352 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
Des3fIntegerStateQueryTests.cpp2059 static const char* testFragSource = in test() local
2096 gl.glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()