• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <gtest/gtest.h>
25 #include "brw_vec4.h"
26 #include "program/program.h"
27 
28 using namespace brw;
29 
30 int ret = 0;
31 
32 #define register_coalesce(v) _register_coalesce(v, __func__)
33 
34 class register_coalesce_test : public ::testing::Test {
35    virtual void SetUp();
36 
37 public:
38    struct brw_compiler *compiler;
39    struct gen_device_info *devinfo;
40    struct gl_context *ctx;
41    struct gl_shader_program *shader_prog;
42    struct brw_vue_prog_data *prog_data;
43    vec4_visitor *v;
44 };
45 
46 
47 class register_coalesce_vec4_visitor : public vec4_visitor
48 {
49 public:
register_coalesce_vec4_visitor(struct brw_compiler * compiler,nir_shader * shader,struct brw_vue_prog_data * prog_data)50    register_coalesce_vec4_visitor(struct brw_compiler *compiler,
51                                   nir_shader *shader,
52                                   struct brw_vue_prog_data *prog_data)
53       : vec4_visitor(compiler, NULL, NULL, prog_data, shader, NULL,
54                      false /* no_spills */, -1)
55    {
56       prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
57    }
58 
59 protected:
make_reg_for_system_value(int location)60    virtual dst_reg *make_reg_for_system_value(int location)
61    {
62       unreachable("Not reached");
63    }
64 
setup_payload()65    virtual void setup_payload()
66    {
67       unreachable("Not reached");
68    }
69 
emit_prolog()70    virtual void emit_prolog()
71    {
72       unreachable("Not reached");
73    }
74 
emit_thread_end()75    virtual void emit_thread_end()
76    {
77       unreachable("Not reached");
78    }
79 
emit_urb_write_header(int mrf)80    virtual void emit_urb_write_header(int mrf)
81    {
82       unreachable("Not reached");
83    }
84 
emit_urb_write_opcode(bool complete)85    virtual vec4_instruction *emit_urb_write_opcode(bool complete)
86    {
87       unreachable("Not reached");
88    }
89 };
90 
91 
SetUp()92 void register_coalesce_test::SetUp()
93 {
94    ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
95    compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
96    devinfo = (struct gen_device_info *)calloc(1, sizeof(*devinfo));
97    prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
98    compiler->devinfo = devinfo;
99 
100    nir_shader *shader =
101       nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
102 
103    v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);
104 
105    devinfo->gen = 4;
106 }
107 
108 static void
_register_coalesce(vec4_visitor * v,const char * func)109 _register_coalesce(vec4_visitor *v, const char *func)
110 {
111    bool print = false;
112 
113    if (print) {
114       printf("%s: instructions before:\n", func);
115       v->dump_instructions();
116    }
117 
118    v->calculate_cfg();
119    v->opt_register_coalesce();
120 
121    if (print) {
122       printf("%s: instructions after:\n", func);
123       v->dump_instructions();
124    }
125 }
126 
TEST_F(register_coalesce_test,test_compute_to_mrf)127 TEST_F(register_coalesce_test, test_compute_to_mrf)
128 {
129    src_reg something = src_reg(v, glsl_type::float_type);
130    dst_reg temp = dst_reg(v, glsl_type::float_type);
131    dst_reg init;
132 
133    dst_reg m0 = dst_reg(MRF, 0);
134    m0.writemask = WRITEMASK_X;
135    m0.type = BRW_REGISTER_TYPE_F;
136 
137    vec4_instruction *mul = v->emit(v->MUL(temp, something, brw_imm_f(1.0f)));
138    v->emit(v->MOV(m0, src_reg(temp)));
139 
140    register_coalesce(v);
141 
142    EXPECT_EQ(mul->dst.file, MRF);
143 }
144 
145 
TEST_F(register_coalesce_test,test_multiple_use)146 TEST_F(register_coalesce_test, test_multiple_use)
147 {
148    src_reg something = src_reg(v, glsl_type::float_type);
149    dst_reg temp = dst_reg(v, glsl_type::vec4_type);
150    dst_reg init;
151 
152    dst_reg m0 = dst_reg(MRF, 0);
153    m0.writemask = WRITEMASK_X;
154    m0.type = BRW_REGISTER_TYPE_F;
155 
156    dst_reg m1 = dst_reg(MRF, 1);
157    m1.writemask = WRITEMASK_XYZW;
158    m1.type = BRW_REGISTER_TYPE_F;
159 
160    src_reg src = src_reg(temp);
161    vec4_instruction *mul = v->emit(v->MUL(temp, something, brw_imm_f(1.0f)));
162    src.swizzle = BRW_SWIZZLE_XXXX;
163    v->emit(v->MOV(m0, src));
164    src.swizzle = BRW_SWIZZLE_XYZW;
165    v->emit(v->MOV(m1, src));
166 
167    register_coalesce(v);
168 
169    EXPECT_NE(mul->dst.file, MRF);
170 }
171 
TEST_F(register_coalesce_test,test_dp4_mrf)172 TEST_F(register_coalesce_test, test_dp4_mrf)
173 {
174    src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
175    src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
176    dst_reg init;
177 
178    dst_reg m0 = dst_reg(MRF, 0);
179    m0.writemask = WRITEMASK_Y;
180    m0.type = BRW_REGISTER_TYPE_F;
181 
182    dst_reg temp = dst_reg(v, glsl_type::float_type);
183 
184    vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
185    v->emit(v->MOV(m0, src_reg(temp)));
186 
187    register_coalesce(v);
188 
189    EXPECT_EQ(dp4->dst.file, MRF);
190    EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
191 }
192 
TEST_F(register_coalesce_test,test_dp4_grf)193 TEST_F(register_coalesce_test, test_dp4_grf)
194 {
195    src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
196    src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
197    dst_reg init;
198 
199    dst_reg to = dst_reg(v, glsl_type::vec4_type);
200    dst_reg temp = dst_reg(v, glsl_type::float_type);
201 
202    vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
203    to.writemask = WRITEMASK_Y;
204    v->emit(v->MOV(to, src_reg(temp)));
205 
206    /* if we don't do something with the result, the automatic dead code
207     * elimination will remove all our instructions.
208     */
209    src_reg src = src_reg(to);
210    src.negate = true;
211    v->emit(v->MOV(dst_reg(MRF, 0), src));
212 
213    register_coalesce(v);
214 
215    EXPECT_EQ(dp4->dst.nr, to.nr);
216    EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
217 }
218 
TEST_F(register_coalesce_test,test_channel_mul_grf)219 TEST_F(register_coalesce_test, test_channel_mul_grf)
220 {
221    src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
222    src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
223    dst_reg init;
224 
225    dst_reg to = dst_reg(v, glsl_type::vec4_type);
226    dst_reg temp = dst_reg(v, glsl_type::float_type);
227 
228    vec4_instruction *mul = v->emit(v->MUL(temp, some_src_1, some_src_2));
229    to.writemask = WRITEMASK_Y;
230    v->emit(v->MOV(to, src_reg(temp)));
231 
232    /* if we don't do something with the result, the automatic dead code
233     * elimination will remove all our instructions.
234     */
235    src_reg src = src_reg(to);
236    src.negate = true;
237    v->emit(v->MOV(dst_reg(MRF, 0), src));
238 
239    register_coalesce(v);
240 
241    EXPECT_EQ(mul->dst.nr, to.nr);
242 }
243