Searched refs:tex1D (Results 1 – 10 of 10) sorted by relevance
/external/deqp-deps/glslang/Test/ |
D | spv.separate.frag | 48 uniform texture1D tex1D; 88 sampler1D (tex1D, s); 89 sampler1DShadow (tex1D, sShadow);
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D | hlsl.sample.dx9.frag | 21 ColorOut += tex1D( g_sam1D, 0.5);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 117 TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler); 130 …d) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D != NULL); return *m_binding.tex1D… in get1D() 153 const tcu::Texture1D* tex1D; member 180 const tcu::Texture1D* tex1D; member 189 : tex1D (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 297 TextureBinding::TextureBinding (const tcu::Texture1D* tex1D, const tcu::Sampler& sampler) in TextureBinding() argument 301 m_binding.tex1D = tex1D; in TextureBinding() 350 case TYPE_1D: delete m_binding.tex1D; break; in ~TextureBinding() 401 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break; in ShaderEvalContext()
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D | vktShaderRenderTextureFunctionTests.cpp | 388 float w = (float)c.textures[0].tex1D->getWidth(); in computeLodFromGrad1D() 414 …st ShaderEvalContext& c, float s, float lod) { return c.textures[0].tex1D->sample(c.textures… in texture1D() 421 …lContext& c, float ref, float s, float lod) { return c.textures[0].tex1D->sampleCompare(c.t… in texture1DShadow() 428 …ontext& c, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleOffset(c.te… in texture1DOffset() 433 …float ref, float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleCompareOffs… in texture1DShadowOffset() 683 c.color = c.textures[0].tex1D->getLevel(lod).getPixel(x, 0)*p.scale + p.bias; in evalTexelFetch1D()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.separate.frag.out | 56 Name 283 "tex1D" 130 Decorate 283(tex1D) DescriptorSet 0 131 Decorate 283(tex1D) Binding 0 295 283(tex1D): 282(ptr) Variable UniformConstant 437 284: 281 Load 283(tex1D) 440 288: 281 Load 283(tex1D)
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 210 const rc::Texture1D* tex1D; member
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D | sglrReferenceContext.hpp | 801 void setTex1DBinding (int unit, rc::Texture1D* tex1D);
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D | sglrReferenceContext.cpp | 4425 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex; in drawWithReference() 4428 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D; in drawWithReference()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1125 const TestTexture1D* tex1D = dynamic_cast<const TestTexture1D*>(&testTexture); in getTexture1DArrayView() local 1128 DE_ASSERT(!!tex1D != !!tex1DArray); in getTexture1DArrayView() 1135 …const tcu::ConstPixelBufferAccess& srcLevel = tex1D ? tex1D->getTexture().getLevel((int)subresourc… in getTexture1DArrayView()
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