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Searched refs:tex1DBinding (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp504 if (m_textureUnits[unitNdx].tex1DBinding) in setTex1DBinding()
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()
507 m_textureUnits[unitNdx].tex1DBinding = DE_NULL; in setTex1DBinding()
513 m_textureUnits[unitNdx].tex1DBinding = texture; in setTex1DBinding()
697 if (m_textureUnits[unitNdx].tex1DBinding == texture) setTex1DBinding (unitNdx, DE_NULL); in deleteTexture()
1048 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex; in texImage3D()
1302 Texture1D& texture = unit.tex1DBinding ? *unit.tex1DBinding : unit.default1DTex; in texSubImage3D()
1445 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex; in copyTexImage1D()
1570 Texture1D& texture = unit.tex1DBinding ? *unit.tex1DBinding : unit.default1DTex; in copyTexSubImage1D()
1824 …case GL_TEXTURE_1D: texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex; … in texParameteri()
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DsglrReferenceContext.hpp826 rc::Texture1D* tex1DBinding; member
841 : tex1DBinding (DE_NULL) in TextureUnit()