Searched refs:tex1DBinding (Results 1 – 2 of 2) sorted by relevance
504 if (m_textureUnits[unitNdx].tex1DBinding) in setTex1DBinding()506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()507 m_textureUnits[unitNdx].tex1DBinding = DE_NULL; in setTex1DBinding()513 m_textureUnits[unitNdx].tex1DBinding = texture; in setTex1DBinding()697 if (m_textureUnits[unitNdx].tex1DBinding == texture) setTex1DBinding (unitNdx, DE_NULL); in deleteTexture()1048 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex; in texImage3D()1302 Texture1D& texture = unit.tex1DBinding ? *unit.tex1DBinding : unit.default1DTex; in texSubImage3D()1445 Texture1D* texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex; in copyTexImage1D()1570 Texture1D& texture = unit.tex1DBinding ? *unit.tex1DBinding : unit.default1DTex; in copyTexSubImage1D()1824 …case GL_TEXTURE_1D: texture = unit.tex1DBinding ? unit.tex1DBinding : &unit.default1DTex; … in texParameteri()[all …]
826 rc::Texture1D* tex1DBinding; member841 : tex1DBinding (DE_NULL) in TextureUnit()