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/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2206 const Texture2DArray* tex2DArr = static_cast<const Texture2DArray*>(texture); in checkFramebufferStatus() local
2208 if (tex2DArr->hasLevel(attachment.level)) in checkFramebufferStatus()
2209 level = tex2DArr->getLevel(attachment.level); // \note Slice doesn't matter here. in checkFramebufferStatus()