/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 106 TextureBinding(const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 113 void setTexture(const glu::Texture2DArray* tex2DArray); 137 return m_binding.tex2DArray; in get2DArray() 151 const glu::Texture2DArray* tex2DArray; member 173 const tcu::Texture2DArray* tex2DArray; member 176 inline ShaderSampler(void) : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL) in ShaderSampler()
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D | glcShaderRenderCase.cpp | 90 TextureBinding::TextureBinding(const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() argument 93 m_binding.tex2DArray = tex2DArray; in TextureBinding() 124 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() argument 127 m_binding.tex2DArray = tex2DArray; in setTexture() 333 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 104 …y* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} in get2DArray() 114 const glu::Texture2DArray* tex2DArray; member 136 const tcu::Texture2DArray* tex2DArray; member 142 , tex2DArray(DE_NULL) in ShaderSampler()
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D | glsShaderRenderCase.cpp | 83 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() argument 87 m_binding.tex2DArray = tex2DArray; in TextureBinding() 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() argument 123 m_binding.tex2DArray = tex2DArray; in setTexture() 285 …case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTextur… in ShaderEvalContext()
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/external/deqp-deps/glslang/Test/ |
D | spv.separate.frag | 29 uniform texture2DArray tex2DArray; 68 sampler2DArray (tex2DArray, s); 69 sampler2DArrayShadow (tex2DArray, sShadow);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 122 TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 135 … DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); return *m_binding.tex2DAr… in get2DArray() 158 const tcu::Texture2DArray* tex2DArray; member 185 const tcu::Texture2DArray* tex2DArray; member 194 , tex2DArray (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 332 TextureBinding::TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() argument 336 m_binding.tex2DArray = tex2DArray; in TextureBinding() 355 case TYPE_2D_ARRAY: delete m_binding.tex2DArray; break; in ~TextureBinding() 406 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray(); break; in ShaderEvalContext()
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D | vktShaderRenderTextureFunctionTests.cpp | 363 float w = (float)c.textures[0].tex2DArray->getWidth(); in computeLodFromGrad2DArray() 364 float h = (float)c.textures[0].tex2DArray->getHeight(); in computeLodFromGrad2DArray() 412 …ext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textur… in texture2DArray() 420 …at ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c… in texture2DArrayShadow() 426 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.… in texture2DArrayOffset() 432 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOf… in texture2DArrayShadowOffset() 667 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias; in evalTexelFetch2DArray()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.separate.frag.out | 37 Name 145 "tex2DArray" 92 Decorate 145(tex2DArray) DescriptorSet 0 93 Decorate 145(tex2DArray) Binding 0 217 145(tex2DArray): 144(ptr) Variable UniformConstant 377 146: 143 Load 145(tex2DArray) 380 150: 143 Load 145(tex2DArray)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1147 const TestTexture2DArray* tex2DArray = dynamic_cast<const TestTexture2DArray*>(&testTexture); in getTexture2DView() local 1150 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DView() 1151 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DView() 1158 : tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx); in getTexture2DView() 1169 const TestTexture2DArray* tex2DArray = dynamic_cast<const TestTexture2DArray*>(&testTexture); in getTexture2DArrayView() local 1171 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DArrayView() 1172 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DArrayView() 1179 : tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx); in getTexture2DArrayView()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 1240 deUint32 tex2DArray; in init() 1245 glGenTextures (1, &tex2DArray); in init() 1251 glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); in init() 1294 …glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init() 1305 glDeleteTextures (1, &tex2DArray); in init()
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D | es3fShaderTextureFunctionTests.cpp | 254 float w = (float)c.textures[0].tex2DArray->getWidth(); in computeLodFromGrad2DArray() 255 float h = (float)c.textures[0].tex2DArray->getHeight(); in computeLodFromGrad2DArray() 281 …ntext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textur… in texture2DArray() 286 …loat ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c… in texture2DArrayShadow() 289 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.… in texture2DArrayOffset() 293 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOf… in texture2DArrayShadowOffset() 417 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias; in evalTexelFetch2DArray()
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D | es3fFboTestUtil.cpp | 643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray; in shadeFragments()
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D | es3fTextureUnitTests.cpp | 668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 213 const rc::Texture2DArray* tex2DArray; member
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D | sglrReferenceContext.hpp | 804 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
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D | sglrReferenceContext.cpp | 4482 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = tex; in drawWithReference() 4485 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = &m_emptyTex2DArray; in drawWithReference()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1543 deUint32 tex2DArray = 0x1234; in framebuffer_texture_layer() local 1559 ctx.glGenTextures (1, &tex2DArray); in framebuffer_texture_layer() 1565 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); in framebuffer_texture_layer() 1604 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLay… in framebuffer_texture_layer() 1625 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLa… in framebuffer_texture_layer() 1627 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + … in framebuffer_texture_layer() 1667 ctx.glDeleteTextures (1, &tex2DArray); in framebuffer_texture_layer()
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