Searched refs:tex2DArrayBinding (Results 1 – 2 of 2) sorted by relevance
549 if (m_textureUnits[unitNdx].tex2DArrayBinding) in setTex2DArrayBinding()551 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding); in setTex2DArrayBinding()552 m_textureUnits[unitNdx].tex2DArrayBinding = DE_NULL; in setTex2DArrayBinding()558 m_textureUnits[unitNdx].tex2DArrayBinding = texture; in setTex2DArrayBinding()700 …else if (m_textureUnits[unitNdx].tex2DArrayBinding == texture) setTex2DArrayBinding (unitNdx, DE_… in deleteTexture()1163 …Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTe… in texImage3D()1384 …Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texSubImage3D()1726 …Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTe… in texStorage3D()1827 …case GL_TEXTURE_2D_ARRAY: texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.defau… in texParameteri()4477 …tex = (m_textureUnits[texNdx].tex2DArrayBinding) ? (m_textureUnits[texNdx].tex2DArrayBinding) : (&… in drawWithReference()
829 rc::Texture2DArray* tex2DArrayBinding; member844 , tex2DArrayBinding (DE_NULL) in TextureUnit()