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Searched refs:tex2DBindings (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp517 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D(); in iterate() local
520 …<pair<int, const glu::Texture2D*> >::const_iterator i = tex2DBindings.begin(); i != tex2DBindings.… in iterate()