Searched refs:tex3DBinding (Results 1 – 2 of 2) sorted by relevance
564 if (m_textureUnits[unitNdx].tex3DBinding) in setTex3DBinding()566 m_textures.releaseReference(m_textureUnits[unitNdx].tex3DBinding); in setTex3DBinding()567 m_textureUnits[unitNdx].tex3DBinding = DE_NULL; in setTex3DBinding()573 m_textureUnits[unitNdx].tex3DBinding = texture; in setTex3DBinding()701 else if (m_textureUnits[unitNdx].tex3DBinding == texture) setTex3DBinding (unitNdx, DE_NULL); in deleteTexture()1202 Texture3D* texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex; in texImage3D()1365 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; in texSubImage3D()1746 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; in texStorage3D()1828 …case GL_TEXTURE_3D: texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex; … in texParameteri()4496 …tex = (m_textureUnits[texNdx].tex3DBinding) ? (m_textureUnits[texNdx].tex3DBinding) : (&m_textureU… in drawWithReference()
830 rc::Texture3D* tex3DBinding; member845 , tex3DBinding (DE_NULL) in TextureUnit()