D | builtin_functions.cpp | 460 tex3d(const _mesa_glsl_parse_state *state) in tex3d() function 480 return tex3d(state) && lod_exists_in_stage(state); in tex3d_lod() 2635 …_texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec3_type), in create_builtins() 2640 …_texture(ir_tex, tex3d, glsl_type::vec4_type, glsl_type::sampler3D_type, glsl_type::vec4_type,… in create_builtins()
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