Searched refs:texCoordType (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcTextureFilterAnisotropicTests.cpp | 626 std::string texCoordType; in drawTexture() local 628 TextureFilterAnisotropicUtils::generateTokens(target, texCoordType, samplerType); in drawTexture() 630 TextureFilterAnisotropicUtils::replaceToken("<TEXCOORD_TYPE>", texCoordType.c_str(), vertexShader); in drawTexture() 631 …TextureFilterAnisotropicUtils::replaceToken("<TEXCOORD_TYPE>", texCoordType.c_str(), fragmentShade… in drawTexture() 676 if (texCoordType == "vec2") in drawTexture()
|
/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1125 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local 1142 …mName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n" in generateShaders() 1262 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local 1285 …mName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n" in generateShaders() 1482 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local 1499 …ormName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n" in generateShaders() 1586 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local 1609 …ormName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0));\n" in generateShaders()
|
D | es31fTextureGatherTests.cpp | 1109 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local 1114 "in highp " + texCoordType + " a_texCoord;\n" in genVertexShaderSource() 1117 "out highp " + texCoordType + " v_texCoord;\n" in genVertexShaderSource() 1140 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local 1147 "in highp " + texCoordType + " v_texCoord;\n" in genFragmentShaderSource()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 1416 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local 1426 "layout (location = 1) in highp " << texCoordType << " a_texCoord;\n"; in genVertexShaderSource() 1432 "layout (location = 0) out highp " << texCoordType << " v_texCoord;\n"; in genVertexShaderSource() 1464 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local 1481 "layout (location = 0) in highp " << texCoordType << " v_texCoord;\n"; in genFragmentShaderSource()
|