Searched refs:texCubeArray (Results 1 – 11 of 11) sorted by relevance
/external/deqp-deps/glslang/Test/ |
D | spv.separate.frag | 21 uniform textureCubeArray texCubeArray; 57 samplerCubeArray (texCubeArray, s); 58 samplerCubeArrayShadow (texCubeArray, sShadow);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 123 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 136 …_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCube… in getCubeArray() 159 const tcu::TextureCubeArray* texCubeArray; member 186 const tcu::TextureCubeArray* texCubeArray; member 195 , texCubeArray (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 339 TextureBinding::TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& samp… in TextureBinding() argument 343 m_binding.texCubeArray = texCubeArray; in TextureBinding() 356 case TYPE_CUBE_ARRAY: delete m_binding.texCubeArray; break; in ~TextureBinding() 407 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()
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D | vktShaderRenderTextureFunctionTests.cpp | 402 float d = (float)c.textures[0].texCubeArray->getSize(); in computeLodFromGradCubeArray() 416 …float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sample(c.textu… in textureCubeArray() 423 …float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(… in textureCubeArrayShadow()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.separate.frag.out | 27 Name 71 "texCubeArray" 72 Decorate 71(texCubeArray) DescriptorSet 0 73 Decorate 71(texCubeArray) Binding 0 176 71(texCubeArray): 70(ptr) Variable UniformConstant 344 72: 69 Load 71(texCubeArray) 347 76: 69 Load 71(texCubeArray)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1200 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeView() local 1202 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView() 1204 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView() 1212 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray ? texCubeArray->getTexture().getLevel((… in getTextureCubeView() 1215 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0),… in getTextureCubeView() 1231 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeArrayView() local 1233 DE_ASSERT(texCubeArray); in getTextureCubeArrayView() 1240 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray->getTexture().getLevel((int)subresource… in getTextureCubeArrayView()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 215 const rc::TextureCubeArray* texCubeArray; member
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D | sglrReferenceContext.hpp | 806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
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D | sglrReferenceContext.cpp | 4520 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex; in drawWithReference() 4523 … m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray; in drawWithReference()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1633 deUint32 texCubeArray = 0x1234; in framebuffer_texture_layer() local 1637 ctx.glGenTextures (1, &texCubeArray); in framebuffer_texture_layer() 1640 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray); in framebuffer_texture_layer() 1652 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexL… in framebuffer_texture_layer() 1662 ctx.glDeleteTextures (1, &texCubeArray); in framebuffer_texture_layer()
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D | es31fFboTestUtil.cpp | 395 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
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