Searched refs:texCubeArrayBinding (Results 1 – 2 of 2) sorted by relevance
579 if (m_textureUnits[unitNdx].texCubeArrayBinding) in setTexCubeArrayBinding()581 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeArrayBinding); in setTexCubeArrayBinding()582 m_textureUnits[unitNdx].texCubeArrayBinding = DE_NULL; in setTexCubeArrayBinding()588 m_textureUnits[unitNdx].texCubeArrayBinding = texture; in setTexCubeArrayBinding()702 …else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, … in deleteTexture()1242 …TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCub… in texImage3D()1403 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texSubImage3D()1767 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texStorage3D()1829 …case GL_TEXTURE_CUBE_MAP_ARRAY: texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &u… in texParameteri()4515 …tex = (m_textureUnits[texNdx].texCubeArrayBinding) ? (m_textureUnits[texNdx].texCubeArrayBinding) … in drawWithReference()
831 rc::TextureCubeArray* texCubeArrayBinding; member846 , texCubeArrayBinding (DE_NULL) in TextureUnit()