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Searched refs:texCubeArrayBinding (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp579 if (m_textureUnits[unitNdx].texCubeArrayBinding) in setTexCubeArrayBinding()
581 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeArrayBinding); in setTexCubeArrayBinding()
582 m_textureUnits[unitNdx].texCubeArrayBinding = DE_NULL; in setTexCubeArrayBinding()
588 m_textureUnits[unitNdx].texCubeArrayBinding = texture; in setTexCubeArrayBinding()
702 …else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, … in deleteTexture()
1242 …TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCub… in texImage3D()
1403 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texSubImage3D()
1767 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texStorage3D()
1829 …case GL_TEXTURE_CUBE_MAP_ARRAY: texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &u… in texParameteri()
4515 …tex = (m_textureUnits[texNdx].texCubeArrayBinding) ? (m_textureUnits[texNdx].texCubeArrayBinding) … in drawWithReference()
DsglrReferenceContext.hpp831 rc::TextureCubeArray* texCubeArrayBinding; member
846 , texCubeArrayBinding (DE_NULL) in TextureUnit()