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Searched refs:texImage3D (Results 1 – 25 of 66) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayTex3DValidation.cpp90 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth… in iterate()
114 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
140 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
DesextcTextureCubeMapArrayGenerateMipMap.cpp278 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in initTest()
622 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in initTest()
DesextcTextureCubeMapArrayGetterCalls.cpp257 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate()
269 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in iterate()
DesextcTextureCubeMapArrayStencilAttachments.cpp559 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayColor()
583 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createMutableCubeArrayStencil()
DesextcTextureCubeMapArrayImageTextureSize.cpp285 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, depth, 0, in createCubeMapArrayTexture()
298 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32F, width, height, depth, 0, GL_RGBA, GL_FLOAT, in createCubeMapArrayTexture()
DesextcTextureCubeMapArraySubImage3D.cpp336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, in configureCubeMapArrayTexture()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp756 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, text… in prepareMutableTextureObject()
/external/deqp/framework/opengl/
DgluPixelTransfer.cpp87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat,… in texImage3D() function
100 …gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataTy… in texImage3D()
DgluPixelTransfer.hpp44 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat…
DgluTexture.cpp591 if (!gl.texImage3D) in upload()
609 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), acce… in upload()
713 if (!gl.texImage3D) in upload()
731 …gl.texImage3D(GL_TEXTURE_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.get… in upload()
804 if (!gl.texImage3D) in upload()
822 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight()… in upload()
DgluStateReset.cpp222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
866 gl.texImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore()
890 gl.texImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore()
DgluES3PlusWrapperFuncs.inl249 dst->texImage3D = src.texImage3D;
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp97 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate()
103 …gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH… in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp1293 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE… in iterate()
1308 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_DEPTH32F_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEI… in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGetTextureSubImageTests.cpp949 gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 6, 0, GL_RGBA, in prepare()
955 …gl.texImage3D(target, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, s_texture_data_dep… in prepare()
Dgl4cShaderViewportLayerArrayTests.cpp552 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, m_fboSize, m_fboSize, m_layersNum, 0, GL_RGBA, GL_FLOAT,… in createFBO()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl188 gl->texImage3D = &glTexImage3D;
DglwInitES31Direct.inl249 gl->texImage3D = &glTexImage3D;
DglwInitES32Direct.inl290 gl->texImage3D = &glTexImage3D;
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp79 …virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, i…
DsglrContext.hpp67 …virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int h…
DsglrContextWrapper.cpp131 …m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format… in glTexImage3D()
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp419 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
942 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp1127 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture()
1153 …context.texImage3D(GL_TEXTURE_3D, levelNdx, m_textureParams[texNdx].internalFormat, width, height,… in upload3dTexture()
/external/deqp/external/openglcts/modules/common/
DglcTextureFilterAnisotropicTests.cpp120 …gl.texImage3D(target, level, internal_format, width, height, depth, 0 /* border */, format, type, … in texImage()

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