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/external/mesa3d/src/mesa/main/
Dteximage.c4484 struct gl_texture_image **texImages) in get_tex_images_for_clear() argument
4504 texImages[i] = _mesa_select_tex_image(texObj, target + i, level); in get_tex_images_for_clear()
4505 if (texImages[i] == NULL) { in get_tex_images_for_clear()
4523 struct gl_texture_image *texImages[MAX_FACES]; in _mesa_ClearTexSubImage() local
4536 texObj, level, texImages); in _mesa_ClearTexSubImage()
4541 minDepth = -(int) texImages[0]->Border; in _mesa_ClearTexSubImage()
4542 maxDepth = texImages[0]->Depth; in _mesa_ClearTexSubImage()
4549 if (xoffset < -(GLint) texImages[0]->Border || in _mesa_ClearTexSubImage()
4550 yoffset < -(GLint) texImages[0]->Border || in _mesa_ClearTexSubImage()
4555 xoffset + width > texImages[0]->Width || in _mesa_ClearTexSubImage()
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