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Searched refs:texSubImage3D (Results 1 – 25 of 60) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp133 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate()
135 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate()
137 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TE… in iterate()
139 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TE… in iterate()
143 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate()
145 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate()
147 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TE… in iterate()
149 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TE… in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp270 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate()
272 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate()
274 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, … in iterate()
276 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, … in iterate()
527 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate()
529 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate()
531 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, … in iterate()
533 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, … in iterate()
650 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate()
652 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate()
[all …]
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
DesextcGeometryShaderLayeredFBO.cpp1035 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate()
1053 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffse… in iterate()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp332 …gl.texSubImage3D(m_textures_info[i].m_texture_target, 0, 0, 0, 0, m_width, m_height, m_textures_in… in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySubImage3D.cpp364 …gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_… in clearCubeMapArrayTexture()
395 void TextureCubeMapArraySubImage3D::texSubImage3D(const SubImage3DCopyParams& copy_params, in texSubImage3D() function in glcts::TextureCubeMapArraySubImage3D
401 …gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, copy_… in texSubImage3D()
474 texSubImage3D(copy_params, &m_copy_data_buffer[0]); in testTexSubImage3D()
497 texSubImage3D(copy_params, 0); in testTexSubImage3D()
DesextcTextureCubeMapArraySubImage3D.hpp142 void texSubImage3D(const SubImage3DCopyParams& copy_params, const glw::GLuint* data_pointer);
DesextcTextureCubeMapArrayGenerateMipMap.cpp340 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
DesextcTextureCubeMapArrayStencilAttachments.cpp535 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil()
DesextcTextureCubeMapArrayImageOperations.cpp299 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, format, type, data); in configureTexture()
/external/deqp/framework/opengl/
DgluPixelTransfer.cpp126 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, … in texSubImage3D() function
139 …gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src… in texSubImage3D()
DgluPixelTransfer.hpp46 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, …
DgluES3PlusWrapperFuncs.inl258 dst->texSubImage3D = src.texSubImage3D;
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture3D()
163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray()
DglcTextureFilterAnisotropicTests.cpp154 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format, type, pixels); in subImage()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl196 gl->texSubImage3D = &glTexSubImage3D;
DglwInitES31Direct.inl258 gl->texSubImage3D = &glTexSubImage3D;
DglwInitES32Direct.inl302 gl->texSubImage3D = &glTexSubImage3D;
DglwInitES30.inl196 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
DglwInitGL30.inl194 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
DglwInitGL31.inl205 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp82 …virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffs…
DsglrContext.hpp70 …virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, …
DsglrContextWrapper.cpp146 …m_curCtx->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, ty… in glTexSubImage3D()
/external/deqp/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp303 … gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture()
310 …gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, c… in setupTexture()

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