/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderBlitting.cpp | 133 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate() 135 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate() 137 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TE… in iterate() 139 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TE… in iterate() 143 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* layer */, TE… in iterate() 145 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* layer */, TE… in iterate() 147 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* layer */, TE… in iterate() 149 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* layer */, TE… in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 270 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate() 272 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate() 274 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, … in iterate() 276 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, … in iterate() 527 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate() 529 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate() 531 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, … in iterate() 533 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 3 /* zoffset */, … in iterate() 650 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate() 652 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, … in iterate() [all …]
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D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
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D | esextcGeometryShaderLayeredFBO.cpp | 1035 …gl.texSubImage3D(GL_TEXTURE_3D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, … in iterate() 1053 …gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffse… in iterate()
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D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 332 …gl.texSubImage3D(m_textures_info[i].m_texture_target, 0, 0, 0, 0, m_width, m_height, m_textures_in… in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySubImage3D.cpp | 364 …gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_… in clearCubeMapArrayTexture() 395 void TextureCubeMapArraySubImage3D::texSubImage3D(const SubImage3DCopyParams& copy_params, in texSubImage3D() function in glcts::TextureCubeMapArraySubImage3D 401 …gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, copy_params.m_xoffset, copy_params.m_yoffset, copy_… in texSubImage3D() 474 texSubImage3D(copy_params, &m_copy_data_buffer[0]); in testTexSubImage3D() 497 texSubImage3D(copy_params, 0); in testTexSubImage3D()
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D | esextcTextureCubeMapArraySubImage3D.hpp | 142 void texSubImage3D(const SubImage3DCopyParams& copy_params, const glw::GLuint* data_pointer);
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 340 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */ in iterate()
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 535 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil()
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D | esextcTextureCubeMapArrayImageOperations.cpp | 299 gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, format, type, data); in configureTexture()
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/external/deqp/framework/opengl/ |
D | gluPixelTransfer.cpp | 126 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, … in texSubImage3D() function 139 …gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src… in texSubImage3D()
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D | gluPixelTransfer.hpp | 46 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, …
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D | gluES3PlusWrapperFuncs.inl | 258 dst->texSubImage3D = src.texSubImage3D;
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 131 gl.texSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture3D() 163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray()
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D | glcTextureFilterAnisotropicTests.cpp | 154 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format, type, pixels); in subImage()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 196 gl->texSubImage3D = &glTexSubImage3D;
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D | glwInitES31Direct.inl | 258 gl->texSubImage3D = &glTexSubImage3D;
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D | glwInitES32Direct.inl | 302 gl->texSubImage3D = &glTexSubImage3D;
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D | glwInitES30.inl | 196 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL30.inl | 194 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL31.inl | 205 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 82 …virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffs…
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D | sglrContext.hpp | 70 …virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, …
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D | sglrContextWrapper.cpp | 146 …m_curCtx->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, ty… in glTexSubImage3D()
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 303 … gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture() 310 …gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, c… in setupTexture()
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