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/external/swiftshader/src/Shader/
DVertexPipeline.cpp743 Vector4f texTrans1; in processTextureCoordinate() local
772texTrans1.x = texTrans1.y = texTrans1.z = texTrans1.w = *Pointer<Float4>(data + OFFSET(DrawData,ff… in processTextureCoordinate()
773 texTrans1.x = texTrans1.x.xxxx; in processTextureCoordinate()
774 texTrans1.y = texTrans1.y.yyyy; in processTextureCoordinate()
775 texTrans1.z = texTrans1.z.zzzz; in processTextureCoordinate()
776 texTrans1.w = texTrans1.w.wwww; in processTextureCoordinate()
777 t.y = dot4(T, texTrans1); in processTextureCoordinate()