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/external/swiftshader/src/Shader/
DVertexPipeline.cpp745 Vector4f texTrans3; in processTextureCoordinate() local
758texTrans3.x = texTrans3.y = texTrans3.z = texTrans3.w = *Pointer<Float4>(data + OFFSET(DrawData,ff… in processTextureCoordinate()
759 texTrans3.x = texTrans3.x.xxxx; in processTextureCoordinate()
760 texTrans3.y = texTrans3.y.yyyy; in processTextureCoordinate()
761 texTrans3.z = texTrans3.z.zzzz; in processTextureCoordinate()
762 texTrans3.w = texTrans3.w.wwww; in processTextureCoordinate()
763 t.w = dot4(T, texTrans3); in processTextureCoordinate()