Searched refs:texUnits (Results 1 – 1 of 1) sorted by relevance
2237 std::vector<GLuint> texUnits; in Run() local2244 texUnits.push_back(uniforms[i].value.iValues[elem]); in Run()2255 std::vector<GLuint> textures(texUnits.size()); in Run()2260 glActiveTexture(GL_TEXTURE0 + texUnits[i]); in Run()