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Searched refs:tex_all_same (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta.c524 nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 1); in radv_meta_build_resolve_shader_core() local
525 tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
526 tex_all_same->op = nir_texop_samples_identical; in radv_meta_build_resolve_shader_core()
527 tex_all_same->src[0].src_type = nir_tex_src_coord; in radv_meta_build_resolve_shader_core()
528 tex_all_same->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
529 tex_all_same->dest_type = nir_type_float; in radv_meta_build_resolve_shader_core()
530 tex_all_same->is_array = false; in radv_meta_build_resolve_shader_core()
531 tex_all_same->coord_components = 2; in radv_meta_build_resolve_shader_core()
532 tex_all_same->texture = nir_deref_var_create(tex_all_same, input_img); in radv_meta_build_resolve_shader_core()
533 tex_all_same->sampler = NULL; in radv_meta_build_resolve_shader_core()
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